Welcome to Free Lives Games!
Free Lives is an independent game design studio based in Cape Town, South Africa. All the development done at Free Lives is with the goal of making fun games that we love to play…
Free Lives was started in April 2012 by Evan Greenwood, following his success on Pocket RPG (developed for Crescent Moon Games). In the same month, Free Lives entered Ludum Dare #23 Game Jam with Broforce (at the time called RamBros), and won First in “Humour”, Second in “Fun” and Fourth in “Graphics”. The Free Lives team loved the game concept and decided to focus their efforts full time into releasing it as a full commercial game. The Broforce “Brototype” was released in October 2012 to fantastic feedback – Eurogamer pronounced “Broforce is what the Expendables game should have been”, while Kotaku said “Bro’s are blowin sh* up in Broforce, and it looks Awesome”- and support has continued to pour in, with Broforce showing a strong climb up the formidable Greenlight ladder.
The latest, updated Brototype releases in April 2013, with the official prequel scheduled for release in mid 2013 (RamBro Gets Captured!!!), and the full game aims to launch at the end of 2013. Evan has been invited to judge and present a talk at the A MAZE. Indie Connect Festival in Germany in April 2013, where Broforce will be on show at the exhibition.
The team like to keep busy, and entered another Ludum Dare in December 2012, coming First Overall with their cooperative online multiplayer “Ore Chasm”, as well as Second in “Audio” and “Fun”. Early in 2013 they followed on their success by winning the Grand Prize for the Ouya CREATE Game Jam with “Strange Happenings on Murder Island”. IndieStatik said “Surmising the concept of the game isn’t easy considering how mental it seems to be – that adjective is a good start, though. These are the guys behind all-butch bravado shooter BROFORCE, so from that you might an idea of how crazy we’re talking here. I’m on about hyperactivity levels of WTF, but in a fun way, and so exciting that you probably can’t wait to investigate the madness.”, while Slashgear described it as “an odd, Minecraft-esque game, packed with gun violence, dinosaurs, and possibly drug-induced levels. We can definitely see the entertainment aspect of the game.”
“Free Lives exists to make games that are actually fun, games that give players more than the bare minimum requirements, games that include content that someone out there might give a damn about.”
– Evan Greenwood, Director
MEET THE TEAM!
LEAD CREATIVE DIRECTOR / EX CHIEF BEARD CULTIVATOR / GOD KING EXTREME
“I make games to recapture the glee and the magic that I felt playing games while growing up. As a child I cared only for the likes of Thundercats, Ninja Turtles and He-Man, and in that regard not much has changed. Also, I speak with a slight British accent because I think it helps me win arguments and I like pigs, but not in an unnatural way.”
LEAD PROGRAMMER / CHIEF LEAD SOLUTIONS MASTER ARCHITECT
“I was forced into developing games for a living due to a crippling lifelong phobia of standard office hours and shoes.”
LEAD ARTIST / CHIEF MAGIC MAN PANTS
“I’m an artist, not a copywriter.”
LEAD CREATIVE ANIMATOR / CHIEF FIRE GOD LORD OF HORTICULTURE
“I started playing games as soon as I could reach the keyboard.”
OFFICE MANAGER & PR / CHIEF CAT HERDER
“I apparently have a masochistic desire to spend my life trying to get game designers to follow a schedule… Apart from that, I think Free Lives is the best indie games studio in the world. And I’m saying that because I mean it. And, also, because technically I’m paid to.”
JUNIOR PROGRAMMER / CHIEF NETWORK MAGE SENIOR COFFEE DEVELOPER
“Game programming is the best. Why would anyone willingly choose to work with a variable named ‘spreadsheetNo5’ when they could instead be working with ‘inverseSpaceLizard’?!”